Searched refs:nIndNext (Results 1 – 2 of 2) sorted by relevance
230 const sal_uInt32 nIndNext((b + 1L) % nPointCount); in impCreateInBetweenNormals() local231 const basegfx::B3DPoint aNextA(aSubA.getB3DPoint(nIndNext)); in impCreateInBetweenNormals()241 const basegfx::B3DPoint aNextB(aSubB.getB3DPoint(nIndNext)); in impCreateInBetweenNormals()755 const sal_uInt32 nIndNext((a + 2L) % nNumSlices); in extractPlanesFromSlice() local756 const Slice3D& rSliceNext(rSliceVector[nIndNext]); in extractPlanesFromSlice()835 if(bCreateNormals && bSmoothNormals && (nIndNext != a)) in extractPlanesFromSlice()
1153 sal_uInt16 nIndNext = ( n == nPntCnt-1 ) ? 0 : n + 1; in ImplReduceEdges() local1154 sal_uInt16 nIndNextNext = ( nIndNext == nPntCnt - 1 ) ? 0 : nIndNext + 1; in ImplReduceEdges()1157 Vector2D aVec3( rPoly[ nIndNext ] ); aVec3 -= rPoly[ n ]; in ImplReduceEdges()1158 Vector2D aVec4( rPoly[ nIndNextNext ] ); aVec4 -= rPoly[ nIndNext ]; in ImplReduceEdges()1167 Vector2D aVecB( rPoly[ nIndNext ] ); in ImplReduceEdges()