Searched refs:nMaxRecursionDepth (Results 1 – 2 of 2) sorted by relevance
| /AOO42X/main/basegfx/source/curve/ |
| H A D | b2dcubicbezier.cxx | 49 sal_uInt16 nMaxRecursionDepth) // endless loop protection in ImpSubDivAngle() argument 51 if(nMaxRecursionDepth) in ImpSubDivAngle() 73 nMaxRecursionDepth = 0; in ImpSubDivAngle() 89 if(nMaxRecursionDepth) in ImpSubDivAngle() 100 …SubDivAngle(rfPA, aS1L, aS2L, aS3C, rTarget, fAngleBound, bAllowUnsharpen, nMaxRecursionDepth - 1); in ImpSubDivAngle() 103 …SubDivAngle(aS3C, aS2R, aS1R, rfPB, rTarget, fAngleBound, bAllowUnsharpen, nMaxRecursionDepth - 1); in ImpSubDivAngle() 120 sal_uInt16 nMaxRecursionDepth(8); in ImpSubDivAngleStart() local 129 nMaxRecursionDepth = 0; in ImpSubDivAngleStart() 185 nMaxRecursionDepth = 0; in ImpSubDivAngleStart() 191 if(nMaxRecursionDepth) in ImpSubDivAngleStart() [all …]
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| /AOO42X/main/basegfx/source/polygon/ |
| H A D | b2dlinegeometry.cxx | 208 … B2DPolygon& rTarget, double fMaxCosQuad, double fMaxPartOfEdgeQuad, sal_uInt32 nMaxRecursionDepth) in impSubdivideToSimple() argument 210 if(!nMaxRecursionDepth || impIsSimpleEdge(rCandidate, fMaxCosQuad, fMaxPartOfEdgeQuad)) in impSubdivideToSimple() 219 … impSubdivideToSimple(aLeft, rTarget, fMaxCosQuad, fMaxPartOfEdgeQuad, nMaxRecursionDepth - 1); in impSubdivideToSimple() 220 … impSubdivideToSimple(aRight, rTarget, fMaxCosQuad, fMaxPartOfEdgeQuad, nMaxRecursionDepth - 1); in impSubdivideToSimple()
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