Home
last modified time | relevance | path

Searched refs:nObjHdlNum (Results 1 – 2 of 2) sorted by relevance

/AOO42X/main/svx/source/svdraw/
H A Dsvdhdl.cxx305 nObjHdlNum(0), in SdrHdl()
324 nObjHdlNum(0), in SdrHdl()
1517 if(nObjHdlNum <= 1 && pObj) in CreateB2dIAObject()
1533 if(pEdge->GetConnectedNode(nObjHdlNum == 0) != NULL) in CreateB2dIAObject()
1598 if (nObjHdlNum<=1) in GetPointer()
1611 if (nObjHdlNum<=1) in IsHorzDrag()
1623 long nWink=nObjHdlNum==2 ? rInfo.nAngle1 : rInfo.nAngle2; in IsHorzDrag()
1651 if(nObjHdlNum > 1) in CreateB2dIAObject()
1696 switch (nObjHdlNum) in GetPointer()
/AOO42X/main/svx/inc/svx/
H A Dsvdhdl.hxx170 sal_uInt32 nObjHdlNum; // wird von der MarkView benötigt member in SdrHdl
225 void SetObjHdlNum(sal_uInt32 nNum) { nObjHdlNum=nNum; } in SetObjHdlNum()
226 sal_uInt32 GetObjHdlNum() const { return nObjHdlNum; } in GetObjHdlNum()