Searched refs:nObjHdlNum (Results 1 – 2 of 2) sorted by relevance
305 nObjHdlNum(0), in SdrHdl()324 nObjHdlNum(0), in SdrHdl()1517 if(nObjHdlNum <= 1 && pObj) in CreateB2dIAObject()1533 if(pEdge->GetConnectedNode(nObjHdlNum == 0) != NULL) in CreateB2dIAObject()1598 if (nObjHdlNum<=1) in GetPointer()1611 if (nObjHdlNum<=1) in IsHorzDrag()1623 long nWink=nObjHdlNum==2 ? rInfo.nAngle1 : rInfo.nAngle2; in IsHorzDrag()1651 if(nObjHdlNum > 1) in CreateB2dIAObject()1696 switch (nObjHdlNum) in GetPointer()
170 sal_uInt32 nObjHdlNum; // wird von der MarkView benötigt member in SdrHdl225 void SetObjHdlNum(sal_uInt32 nNum) { nObjHdlNum=nNum; } in SetObjHdlNum()226 sal_uInt32 GetObjHdlNum() const { return nObjHdlNum; } in GetObjHdlNum()