Searched refs:nPointsOnCircles (Results 1 – 2 of 2) sorted by relevance
526 void OGLTransitionImpl::makeRevolvingCircles( ::sal_uInt16 nCircles , ::sal_uInt16 nPointsOnCircles… in makeRevolvingCircles() argument529 double dAngle(2*3.1415926/static_cast<double>( nPointsOnCircles )); in makeRevolvingCircles()530 if(nCircles < 2 || nPointsOnCircles < 4) in makeRevolvingCircles()547 for(unsigned int Point(0); Point < nPointsOnCircles; ++Point) in makeRevolvingCircles()558 for(int Point(0); Point + 1 < nPointsOnCircles; ++Point) in makeRevolvingCircles()563 …2.0 + basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ nPointsOnCircles - 1 ] / 2.0 +… in makeRevolvingCircles()564 …rds[0]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + ba… in makeRevolvingCircles()582 for(int Side(0); Side < nPointsOnCircles - 1; ++Side) in makeRevolvingCircles()591 …Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unSc… in makeRevolvingCircles()592 …EnteringSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector… in makeRevolvingCircles()[all …]
84 void makeRevolvingCircles( ::sal_uInt16 nCircles , ::sal_uInt16 nPointsOnCircles );