Searched refs:pOL0 (Results 1 – 1 of 1) sorted by relevance
108 SdrObjList* pOL0=NULL; in MovMarkedToTop() local116 if (pOL!=pOL0) in MovMarkedToTop()119 pOL0=pOL; in MovMarkedToTop()197 SdrObjList* pOL0=NULL; in MovMarkedToBtm() local204 if (pOL!=pOL0) in MovMarkedToBtm()207 pOL0=pOL; in MovMarkedToBtm()308 SdrObjList* pOL0=NULL; in PutMarkedInFrontOfObj() local318 if (pOL!=pOL0) in PutMarkedInFrontOfObj()321 pOL0=pOL; in PutMarkedInFrontOfObj()409 SdrObjList* pOL0=NULL; in PutMarkedBehindObj() local[all …]