Searched refs:BUTTON_DRAW_NOTEXT (Results 1 – 2 of 2) sorted by relevance
372 sal_Bool bDrawText = aText.Len() && ! ( ImplGetButtonState() & BUTTON_DRAW_NOTEXT ); in ImplDrawAlignedImage()744 mpButtonData->mnButtonState &= ~BUTTON_DRAW_NOTEXT; in EnableTextDisplay()746 mpButtonData->mnButtonState |= BUTTON_DRAW_NOTEXT; in EnableTextDisplay()752 return (mpButtonData->mnButtonState & BUTTON_DRAW_NOTEXT) == 0; in IsTextDisplayEnabled()1010 if ( aText.Len() && ! (ImplGetButtonState() & BUTTON_DRAW_NOTEXT) ) in ImplDrawPushButtonContent()1849 if ( PushButton::GetText().Len() && ! (ImplGetButtonState() & BUTTON_DRAW_NOTEXT) ) in CalcMinimumSize()2303 if ( ( aText.Len() && ! (ImplGetButtonState() & BUTTON_DRAW_NOTEXT) ) || in ImplDraw()2387 if ( aText.Len() && ! (ImplGetButtonState() & BUTTON_DRAW_NOTEXT) ) in ImplDraw()3195 if ( aText.Len() && ! (ImplGetButtonState() & BUTTON_DRAW_NOTEXT) ) in CalcMinimumSize()3399 if ( ( aText.Len() && ! (ImplGetButtonState() & BUTTON_DRAW_NOTEXT) ) || in ImplDraw()[all …]
77 #define BUTTON_DRAW_NOTEXT ((sal_uInt16)0x2000) macro