Searched refs:DiscreteShadow (Results 1 – 3 of 3) sorted by relevance
36 DiscreteShadow::DiscreteShadow(const BitmapEx& rBitmapEx) in DiscreteShadow() function in drawinglayer::primitive2d::DiscreteShadow56 const BitmapEx& DiscreteShadow::getTopLeft() const in getTopLeft()61 const_cast< DiscreteShadow* >(this)->maTopLeft = getBitmapEx(); in getTopLeft()62 const_cast< DiscreteShadow* >(this)->maTopLeft.Crop( in getTopLeft()69 const BitmapEx& DiscreteShadow::getTop() const in getTop()74 const_cast< DiscreteShadow* >(this)->maTop = getBitmapEx(); in getTop()75 const_cast< DiscreteShadow* >(this)->maTop.Crop( in getTop()82 const BitmapEx& DiscreteShadow::getTopRight() const in getTopRight()87 const_cast< DiscreteShadow* >(this)->maTopRight = getBitmapEx(); in getTopRight()88 const_cast< DiscreteShadow* >(this)->maTopRight.Crop( in getTopRight()[all …]
39 class DRAWINGLAYER_DLLPUBLIC DiscreteShadow class57 DiscreteShadow(const BitmapEx& rBitmapEx);63 bool operator==(const DiscreteShadow& rCompare) const in operator ==()89 DiscreteShadow maDiscreteShadow;99 const DiscreteShadow& rDiscreteShadow);103 const DiscreteShadow& getDiscreteShadow() const { return maDiscreteShadow; } in getDiscreteShadow()
162 … static vcl::DeleteOnDeinit< drawinglayer::primitive2d::DiscreteShadow > aDiscreteShadow( in createViewIndependentPrimitive2DSequence()163 new drawinglayer::primitive2d::DiscreteShadow( in createViewIndependentPrimitive2DSequence()