Searched refs:ScenePrimitive2D (Results 1 – 6 of 6) sorted by relevance
53 …bool ScenePrimitive2D::impGetShadow3D(const geometry::ViewInformation2D& /*rViewInformation*/) con… in impGetShadow3D()83 …const_cast< ScenePrimitive2D* >(this)->maShadowPrimitives = aShadowProcessor.getPrimitive2DSequenc… in impGetShadow3D()84 const_cast< ScenePrimitive2D* >(this)->mbShadow3DChecked = true; in impGetShadow3D()91 void ScenePrimitive2D::calculateDiscreteSizes( in calculateDiscreteSizes()138 …Primitive2DSequence ScenePrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& rVi… in create2DDecomposition()292 … const_cast< ScenePrimitive2D* >(this)->maOldRenderedBitmap = aZBufferProcessor3D.getBitmapEx(); in create2DDecomposition()328 Primitive2DSequence ScenePrimitive2D::getGeometry2D() const in getGeometry2D()350 …Primitive2DSequence ScenePrimitive2D::getShadow2D(const geometry::ViewInformation2D& rViewInformat… in getShadow2D()364 …bool ScenePrimitive2D::tryToCheckLastVisualisationDirectHit(const basegfx::B2DPoint& rLogicHitPoin… in tryToCheckLastVisualisationDirectHit()405 ScenePrimitive2D::ScenePrimitive2D( in ScenePrimitive2D() function in drawinglayer::primitive2d::ScenePrimitive2D[all …]
35 namespace drawinglayer { namespace primitive2d { class ScenePrimitive2D; }}80 void check3DHit(const primitive2d::ScenePrimitive2D& rCandidate);
156 void HitTestProcessor2D::check3DHit(const primitive2d::ScenePrimitive2D& rCandidate) in check3DHit()441 const primitive2d::ScenePrimitive2D& rScenePrimitive2D( in processBasePrimitive2D()442 static_cast< const primitive2d::ScenePrimitive2D& >(rCandidate)); in processBasePrimitive2D()
158 …const primitive2d::ScenePrimitive2D& rScenePrimitive2DCandidate(static_cast< const primitive2d::Sc… in processBasePrimitive2D()
59 class DRAWINGLAYER_DLLPUBLIC ScenePrimitive2D : public BufferedDecompositionPrimitive2D class129 ScenePrimitive2D(
327 new drawinglayer::primitive2d::ScenePrimitive2D( in createScenePrimitive2DSequence()