Searched refs:UNO_NAME_3D_SCENE_LIGHTCOLOR_5 (Results 1 – 3 of 3) sorted by relevance
298 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_5 ), in lcl_setLightSources()299 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_5 ))); in lcl_setLightSources()
204 #define UNO_NAME_3D_SCENE_LIGHTCOLOR_5 "D3DSceneLightColor5" macro
438 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTCOLOR_5), SDRATTR_3DSCENE_LIGHTCOLOR_5 , &::getCpp…