Searched refs:UNO_NAME_3D_SCENE_LIGHTDIRECTION_2 (Results 1 – 4 of 4) sorted by relevance
275 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_2 ), in lcl_setLightSources()276 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_2 ))); in lcl_setLightSources()
217 #define UNO_NAME_3D_SCENE_LIGHTDIRECTION_2 "D3DSceneLightDirection2" macro
179 xDiagramProps->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_2 ) ) >>= aDirection; in lcl_isLightScheme()229 xDiagramProps->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_2 ), aADirection ); in lcl_setLightsForScheme()
443 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTDIRECTION_2), SDRATTR_3DSCENE_LIGHTDIRECTION_2 , &::getCpp…