Searched refs:aBezEnd (Results 1 – 1 of 1) sorted by relevance
234 Point aBezEnd; member299 if (!bMouseDown || (0L == aBezEnd.X() && 0L == aBezEnd.Y())) aBezEnd=rP2; in CalcBezier()311 aXP[3]=aBezEnd; in GetBezierPoly()1632 aHelpline.append(basegfx::B2DPoint(pU->aBezEnd.X(), pU->aBezEnd.Y())); in TakeDragPolyPolygon()