Searched refs:aLogicHitPosition (Results 1 – 1 of 1) sorted by relevance
159 …const basegfx::B2DPoint aLogicHitPosition(getViewInformation2D().getInverseObjectToViewTransformat… in check3DHit() local164 if(rCandidate.tryToCheckLastVisualisationDirectHit(aLogicHitPosition, bTryFastResult)) in check3DHit()172 const basegfx::B2DPoint aRelativePoint(aInverseSceneTransform * aLogicHitPosition); in check3DHit()