Searched refs:aNewB2DPolygon (Results 1 – 1 of 1) sorted by relevance
1416 basegfx::B2DPolygon aNewB2DPolygon; in CreateSubPath() local1427 aNewB2DPolygon.append(basegfx::B2DPoint(aTempPoint.X(), aTempPoint.Y())); in CreateSubPath()1430 aNewB2DPolygon.setClosed(true); in CreateSubPath()1449 if(aNewB2DPolygon.count() > 1L) in CreateSubPath()1452 basegfx::tools::checkClosed(aNewB2DPolygon); in CreateSubPath()1453 aNewB2DPolyPolygon.append(aNewB2DPolygon); in CreateSubPath()1456 aNewB2DPolygon.clear(); in CreateSubPath()1461 aNewB2DPolygon.append(basegfx::B2DPoint(aTempPoint.X(), aTempPoint.Y())); in CreateSubPath()1469 if(aNewB2DPolygon.count()) in CreateSubPath()1471 if(aNewB2DPolygon.count() > 1L) in CreateSubPath()[all …]