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/trunk/main/svx/source/xoutdev/
H A D_xpoly.cxx911 double fU2 = fU * fU; in SubdivideBezier() local
912 double fU3 = fU * fU2; in SubdivideBezier()
928 fT * fU2 * pPoints[nIdx+1].X() * 3 + in SubdivideBezier()
932 fT * fU2 * pPoints[nIdx+1].Y() * 3 + in SubdivideBezier()
937 pPoints[nPos].X() = (long) (fU2 * pPoints[nIdx ].X() + in SubdivideBezier()
940 pPoints[nPos].Y() = (long) (fU2 * pPoints[nIdx ].Y() + in SubdivideBezier()
1123 double fT1, fU1, fT2, fU2, fV; in PointsToBezier() local
1159 fU2 = 1.0 - fT2; in PointsToBezier()
1160 fV = 3 * (1.0 - (fT1 * fU2) / (fT2 * fU1)); in PointsToBezier()
1162 fX1 = fTx1 / (fT1 * fU1 * fU1) - fTx2 * fT1 / (fT2 * fT2 * fU1 * fU2); in PointsToBezier()
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