Searched refs:fU2 (Results 1 – 1 of 1) sorted by relevance
911 double fU2 = fU * fU; in SubdivideBezier() local912 double fU3 = fU * fU2; in SubdivideBezier()928 fT * fU2 * pPoints[nIdx+1].X() * 3 + in SubdivideBezier()932 fT * fU2 * pPoints[nIdx+1].Y() * 3 + in SubdivideBezier()937 pPoints[nPos].X() = (long) (fU2 * pPoints[nIdx ].X() + in SubdivideBezier()940 pPoints[nPos].Y() = (long) (fU2 * pPoints[nIdx ].Y() + in SubdivideBezier()1123 double fT1, fU1, fT2, fU2, fV; in PointsToBezier() local1159 fU2 = 1.0 - fT2; in PointsToBezier()1160 fV = 3 * (1.0 - (fT1 * fU2) / (fT2 * fU1)); in PointsToBezier()1162 fX1 = fTx1 / (fT1 * fU1 * fU1) - fTx2 * fT1 / (fT2 * fT2 * fU1 * fU2); in PointsToBezier()[all …]