Searched refs:mnAntialiasing (Results 1 – 4 of 4) sorted by relevance
385 mnAntialiasing = 0; in OutputDevice()722 mpGraphics->setAntiAliasB2DDraw(mnAntialiasing & ANTIALIASING_ENABLE_B2DDRAW); in ImplGetGraphics()1511 if((mnAntialiasing & ANTIALIASING_ENABLE_B2DDRAW) in DrawLine()1526 if(mnAntialiasing & ANTIALIASING_PIXELSNAPHAIRLINE) in DrawLine()1552 const bool bTryAA((mnAntialiasing & ANTIALIASING_ENABLE_B2DDRAW) in impPaintLineGeometryWithEvtlExpand()1809 const bool bTryAA((mnAntialiasing & ANTIALIASING_ENABLE_B2DDRAW) in DrawPolyLine()1824 if(mnAntialiasing & ANTIALIASING_PIXELSNAPHAIRLINE) in DrawPolyLine()1874 if((mnAntialiasing & ANTIALIASING_ENABLE_B2DDRAW) in DrawPolyLine()1982 if((mnAntialiasing & ANTIALIASING_ENABLE_B2DDRAW) in DrawPolygon()2004 if(mnAntialiasing & ANTIALIASING_PIXELSNAPHAIRLINE) in DrawPolygon()[all …]
181 if((mnAntialiasing & ANTIALIASING_ENABLE_B2DDRAW) in DrawTransparent()
5005 if ( mnAntialiasing != nMode ) in SetAntialiasing()5007 mnAntialiasing = nMode; in SetAntialiasing()5012 mpGraphics->setAntiAliasB2DDraw(mnAntialiasing & ANTIALIASING_ENABLE_B2DDRAW); in SetAntialiasing()
357 sal_uInt16 mnAntialiasing; member in OutputDevice891 sal_uInt16 GetAntialiasing() const { return mnAntialiasing; } in GetAntialiasing()