Searched refs:nDiffuseColor (Results 1 – 2 of 2) sorted by relevance
120 long nDiffuseColor; member125 nDiffuseColor( 0xcccccc ), in LightSource()144 aLightSource.nDiffuseColor = 0xffffff; // white in LightSourceInfo()197 … xSceneProperties->getPropertyValue( aColorPropertyPrefix + aIndex ) >>= aResult.nDiffuseColor; in lcl_getLightSourceFromProperties()227 uno::makeAny( rLightSource.nDiffuseColor )); in lcl_setLightSource()420 …pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor1Item&)a3DLightAttributes.Get(SDRATTR_3… in IMPL_LINK()425 …pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor2Item&)a3DLightAttributes.Get(SDRATTR_3… in IMPL_LINK()430 …pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor3Item&)a3DLightAttributes.Get(SDRATTR_3… in IMPL_LINK()435 …pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor4Item&)a3DLightAttributes.Get(SDRATTR_3… in IMPL_LINK()440 …pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor5Item&)a3DLightAttributes.Get(SDRATTR_3… in IMPL_LINK()[all …]
43 long nDiffuseColor;