Searched refs:pAccessibleShape (Results 1 – 1 of 1) sorted by relevance
382 AccessibleShape* pAccessibleShape = I->GetAccessibleShape(); in RemoveNonVisibleChildren() local383 pAccessibleShape->ResetState (AccessibleStateType::VISIBLE); in RemoveNonVisibleChildren()962 AccessibleShape* pAccessibleShape = I->GetAccessibleShape(); in UpdateSelection() local963 if (I->mxAccessibleShape.is() && I->mxShape.is() && pAccessibleShape!=NULL) in UpdateSelection()965 short nRole = pAccessibleShape->getAccessibleRole(); in UpdateSelection()981 pNewFocusedShape = pAccessibleShape; in UpdateSelection()993 pNewFocusedShape = pAccessibleShape; in UpdateSelection()1000 if (pAccessibleShape->SetState (AccessibleStateType::SELECTED)) in UpdateSelection()1004 vecSelect.push_back(std::make_pair(pAccessibleShape,sal_True)); in UpdateSelection()1015 if(pAccessibleShape->ResetState (AccessibleStateType::SELECTED)) in UpdateSelection()[all …]