Searched refs:xcube (Results 1 – 1 of 1) sorted by relevance
3100 double xcube = 0.0; in ScSkew() local3111 xcube = xcube + (dx * dx * dx); in ScSkew()3114 PushDouble(((xcube * fCount) / (fCount - 1.0)) / (fCount - 2.0)); in ScSkew()