Searched defs:aMainDirection (Results 1 – 3 of 3) sorted by relevance
231 B2DVector aMainDirection = m_aAxisEndScreenPosition2D-m_aAxisStartScreenPosition2D; in addPointSequenceForTickLine() local258 B2DVector aMainDirection = m_aAxisEndScreenPosition2D-m_aAxisStartScreenPosition2D; in getDistanceAxisTickToText() local
812 B2DVector aMainDirection = m_aAxisEndScreenPosition2D-m_aAxisStartScreenPosition2D; in addPointSequenceForTickLine() local839 B2DVector aMainDirection = m_aAxisEndScreenPosition2D-m_aAxisStartScreenPosition2D; in getDistanceAxisTickToText() local
713 …d lcl_AddErrorBottomLine( const drawing::Position3D& rPosition, ::basegfx::B2DVector aMainDirection in lcl_AddErrorBottomLine()
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