Searched refs:fZDelta (Results 1 – 1 of 1) sorted by relevance
267 double fZDelta(fZEyeB - fZEyeA); in addInverseTextureInterpolator() local271 if(fTools::equalZero(fZDelta)) in addInverseTextureInterpolator()273 fZDelta = 0.0; in addInverseTextureInterpolator()278 fZDelta = (fInvZEyeB - fInvZEyeA) * fInvYDelta; in addInverseTextureInterpolator()290 fInvZEyeA, fZDelta)); in addInverseTextureInterpolator()