Searched refs:m_aAtom (Results 1 – 4 of 4) sorted by relevance
69 m_aAtom() \80 m_aAtom.ReadStream( rInputStream ); in Ppt97Animation()91 m_aAtom = rAnimation.m_aAtom; in operator =()108 return m_aAtom.nOrderID < rAnimation.m_aAtom.nOrderID; in operator <()112 return m_aAtom.nOrderID > rAnimation.m_aAtom.nOrderID; in operator >()116 return m_aAtom.nBuildType != 0; in HasEffect()120 return m_aAtom.nBuildType > 1; in HasParagraphEffect()125 if(m_aAtom.nBuildType>1) in GetParagraphLevel()126 nParagraphLevel = m_aAtom.nBuildType-1; in GetParagraphLevel()131 return m_aAtom.nSoundRef && m_aAtom.nFlags & 0x0010; in HasSoundEffect()[all …]
144 Ppt97AnimationInfoAtom m_aAtom;//pure input from stream member in Ppt97Animation
194 Atom m_aAtom; member218 m_aAtom( None ), in Selection()
3933 pNewSelection->m_aAtom = selection; in registerHandler()