Searched refs:mpRepr (Results 1 – 4 of 4) sorted by relevance
102 mpRepr( &rRepr ), in DBG_NAME()182 return mpRepr->IsVisible(); in isVisible()282 if ( mpRepr ) in getAccessibleStateSet()284 if ( mpRepr->GetStyle() & WB_HORZ ) in getAccessibleStateSet()355 uno::Reference< awt::XWindow > xWindow = VCLUnoHelper::GetInterface( mpRepr ); in addFocusListener()370 uno::Reference< awt::XWindow > xWindow = VCLUnoHelper::GetInterface( mpRepr ); in removeFocusListener()383 mpRepr->GrabFocus(); in grabFocus()399 return mpRepr->GetControlForeground().GetColor(); in getForeground()408 return mpRepr->GetControlBackground().GetColor(); in getBackground()473 mpRepr = NULL; // object dies with representation in disposing()[all …]
159 mpRepr( &rRepr ), in SvxRectCtlAccessibleContext()226 …long nChild = PointToIndex( mpRepr->GetApproxRPFromPixPt( rPoint ), mbAngle… in getAccessibleAtPoint()269 return mpRepr->IsVisible(); in isVisible()285 return mpRepr->GetNumOfChilds(); in getAccessibleChildCount()312 Rectangle aFocusRect( mpRepr->CalculateFocusRectangle( p->ePoint ) ); in getAccessibleChild()314 …Rectangle aBoundingBoxOnScreen( mpRepr->OutputToScreenPixel( aFocusRect.TopLeft() ), aFocusR… in getAccessibleChild()317 … this, *mpRepr, aName, aDescr, aFocusRect, nIndex ); in getAccessibleChild()386 Window* pWindow = mpRepr; in getAccessibleRelationSet()423 if( mpRepr->HasFocus() ) in getAccessibleStateSet()494 Reference< awt::XWindow > xWindow = VCLUnoHelper::GetInterface( mpRepr ); in addFocusListener()[all …]
280 Ruler* mpRepr; member in SvtRulerAccessible
317 SvxRectCtl* mpRepr; member in SvxRectCtlAccessibleContext