Searched refs:nCurrentState (Results 1 – 4 of 4) sorted by relevance
332 WizardState nCurrentState = getCurrentState(); in DeactivatePage() local333 if (!leaveState(nCurrentState) || !WizardDialog::DeactivatePage()) in DeactivatePage()508 WizardState nCurrentState = getCurrentState(); in skipUntil() local511 …if ( !prepareLeaveCurrentState( nCurrentState < _nTargetState ? eTravelForward : eTravelBackward )… in skipUntil()517 while ( nCurrentState != _nTargetState ) in skipUntil()519 WizardState nNextState = determineNextState( nCurrentState ); in skipUntil()527 aTravelVirtually.push( nCurrentState ); in skipUntil()530 nCurrentState = nNextState; in skipUntil()534 if ( !ShowPage( nCurrentState ) ) in skipUntil()553 WizardState nCurrentState = getCurrentState(); in skip() local[all …]
197 svt::WizardTypes::WizardState CreationWizard::determineNextState( WizardState nCurrentState ) const in determineNextState()201 if( nCurrentState == m_nLastState ) in determineNextState()203 svt::WizardTypes::WizardState nNextState = nCurrentState + 1; in determineNextState()
945 …const sal_Int32 nCurrentState = m_xEmbeddedObject.is() ? m_xEmbeddedObject->getCurrentState() : Em… in impl_showOrHideComponent_throw() local946 switch ( nCurrentState ) in impl_showOrHideComponent_throw()1193 sal_Int32 nCurrentState = m_xEmbeddedObject->getCurrentState(); in execute() local1194 bool bIsActive = ( nCurrentState == EmbedStates::ACTIVE ); in execute()1885 sal_Int32 nCurrentState = m_xEmbeddedObject->getCurrentState(); in loadEmbeddedObject() local1886 if ( nCurrentState == EmbedStates::LOADED ) in loadEmbeddedObject()1908 … OSL_ENSURE( ( nCurrentState == EmbedStates::RUNNING ) || ( nCurrentState == EmbedStates::ACTIVE ), in loadEmbeddedObject()
69 virtual WizardState determineNextState(WizardState nCurrentState) const;