Searched refs:UNO_NAME_3D_SCENE_LIGHTDIRECTION_5 (Results 1 – 3 of 3) sorted by relevance
281 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_5 ), in lcl_setLightSources()282 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_5 ))); in lcl_setLightSources()
220 #define UNO_NAME_3D_SCENE_LIGHTDIRECTION_5 "D3DSceneLightDirection5" macro
446 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTDIRECTION_5), SDRATTR_3DSCENE_LIGHTDIRECTION_5 , &::getCpp…