Searched refs:getLightNormal (Results 1 – 2 of 2) sorted by relevance
59 getLightNormal(), in impGetShadow3D()116 && getLightNormal() == rCompare.getLightNormal() in operator ==()
105 const basegfx::B3DVector& getLightNormal() const { return maLightNormal; } in getLightNormal() function in drawinglayer::primitive2d::Embedded3DPrimitive2D