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Searched refs:SPELL_START_BODY (Results 1 – 1 of 1) sorted by relevance

/aoo4110/main/sw/source/ui/dialog/
H A DSwSpellDialogChildWindow.cxx68 #define SPELL_START_BODY 0 // body text area macro
108 m_SpellStartPosition(SPELL_START_BODY), in SpellState()
249 … m_pSpellState->m_SpellStartPosition = bOtherText ? SPELL_START_OTHER : SPELL_START_BODY; in GetNextWrongSentence()

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