Searched refs:aEyeNormal (Results 1 – 1 of 1) sorted by relevance
183 basegfx::B3DVector aEyeNormal(rNormalInEyeCoordinates); in solveColorModel() local184 aEyeNormal.normalize(); in solveColorModel()189 const double fCosFac(rLight.getDirection().scalar(aEyeNormal)); in solveColorModel()200 double fCosFac2(aSpecularNormal.scalar(aEyeNormal)); in solveColorModel()
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