Searched refs:aSHD (Results 1 – 3 of 3) sorted by relevance
1662 WW8_SHD aSHD; in CharBackground() local1664 m_rWW8Export.TransBrush( rBrush.GetColor(), aSHD ); in CharBackground()1667 m_rWW8Export.InsUInt16( aSHD.GetValue() ); in CharBackground()4098 WW8_SHD aSHD; in FormatBackground() local4100 m_rWW8Export.TransBrush( rBrush.GetColor(), aSHD ); in FormatBackground()4106 m_rWW8Export.InsUInt16( aSHD.GetValue() ); in FormatBackground()
3980 WW8_SHD aSHD; in Read_CharShadow() local3981 aSHD.SetWWValue( *(SVBT16*)pData ); in Read_CharShadow()3982 SwWW8Shade aSh( bVer67, aSHD ); in Read_CharShadow()4835 WW8_SHD aSHD; in Read_Shade() local4836 aSHD.SetWWValue( *(SVBT16*)pData ); in Read_Shade()4837 SwWW8Shade aSh( bVer67, aSHD ); in Read_Shade()
2571 WW8SHDLong aSHD; in TableBackgrounds() local2572 aSHD.setCvFore( 0xFF000000 ); in TableBackgrounds()2576 aSHD.setCvBack( 0xFF000000 ); in TableBackgrounds()2578 aSHD.setCvBack( wwUtility::RGBToBGR( nBgColor ) ); in TableBackgrounds()2580 aSHD.Write( m_rWW8Export ); in TableBackgrounds()
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