Searched refs:aSecondLightDirection (Results 1 – 2 of 2) sorted by relevance
705 …drawing::Direction3D aSecondLightDirection( GetDirection3D( rGeometryItem, sSecondLightDirection, … in Create3DObject() local706 if ( aSecondLightDirection.DirectionZ == 0.0 ) in Create3DObject()707 aSecondLightDirection.DirectionZ = -1; in Create3DObject()732 …asegfx::B3DVector aSpotLight2( aSecondLightDirection.DirectionX, -aSecondLightDirection.DirectionY… in Create3DObject()
1066 Direction3D aSecondLightDirection( -50000, 0, 10000 ); in getExtrusionLightingDirectionState() local1074 *pAny >>= aSecondLightDirection; in getExtrusionLightingDirectionState()1082 compare_direction( aSecondLightDirection, pLighting2Defaults[j] )) in getExtrusionLightingDirectionState()
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