Searched refs:aVisibilityStatus (Results 1 – 5 of 5) sorted by relevance
160 Visibility aVisibilityStatus; in statusChanged() local161 rEvent.State >>= aVisibilityStatus; in statusChanged()162 m_pItem = new SfxVisibilityItem( m_nSlotID, aVisibilityStatus.bVisible ); in statusChanged()
265 Visibility aVisibilityStatus; in statusChanged() local266 rEvent.State >>= aVisibilityStatus; in statusChanged()267 pItem = new SfxVisibilityItem( m_nSlotID, aVisibilityStatus.bVisible ); in statusChanged()
906 ::com::sun::star::frame::status::Visibility aVisibilityStatus; in addStatusListener()907 aVisibilityStatus.bVisible = sal_False; in addStatusListener()912 aEvent.State = makeAny( aVisibilityStatus ); in addStatusListener()
618 Visibility aVisibilityStatus; in statusChanged() local619 rEvent.State >>= aVisibilityStatus; in statusChanged()620 pItem = new SfxVisibilityItem( nSlotId, aVisibilityStatus.bVisible ); in statusChanged()1192 Visibility aVisibilityStatus; in statusChanged() local1193 rEvent.State >>= aVisibilityStatus; in statusChanged()1194 pItem = new SfxVisibilityItem( nSlotId, aVisibilityStatus.bVisible ); in statusChanged()
534 status::Visibility aVisibilityStatus; in statusChanged() local591 else if ( Event.State >>= aVisibilityStatus ) in statusChanged()594 m_pVCLMenu->ShowItem( pMenuItemHandler->nItemId, aVisibilityStatus.bVisible ); in statusChanged()
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