| H A D | OGLTrans_TransitionImpl.cxx | 566         basegfx::B3DVector axis(randNormVectorInXYPlane());  in makeRevolvingCircles()  local 568 …LeavingSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radi…  in makeRevolvingCircles() 569 …EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.…  in makeRevolvingCircles() 597         basegfx::B3DVector axis(randNormVectorInXYPlane());  in makeRevolvingCircles()  local 600 …EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.…  in makeRevolvingCircles() 629         basegfx::B3DVector axis(randNormVectorInXYPlane());  in makeRevolvingCircles()  local 631 …LeavingSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, (Las…  in makeRevolvingCircles() 632 …EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.…  in makeRevolvingCircles() 761     glRotated(t*angle,axis.getX(),axis.getY(),axis.getZ());  in interpolate() 786     glRotated(t*angle,axis.getX(),axis.getY(),axis.getZ());  in interpolate() [all …] 
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