Searched refs:bCopyBack (Results 1 – 5 of 5) sorted by relevance
223 bool bCopyBack( false ); // only copy something back, if we in setData() local418 bCopyBack = true; in setData()424 if( bCopyBack ) in setData()465 bool bCopyBack( false ); // only copy something back, if we in setPixel() local485 bCopyBack = true; in setPixel()490 if( bCopyBack ) in setPixel()
234 bool bCopyBack( false ); in transformBitmap() local513 bCopyBack = true; in transformBitmap()523 if( bCopyBack ) in transformBitmap()
1051 bool bCopyBack( false ); // only copy something back, if we in setData() local1128 bCopyBack = true; in setData()1133 if( bCopyBack ) in setData()
58 bCopyBack( sal_True ), in ScXMLTableScenarioContext()89 bCopyBack = IsXMLToken(sValue, XML_TRUE); in ScXMLTableScenarioContext()150 if( bCopyBack ) in EndElement()
40 sal_Bool bCopyBack; member in ScXMLTableScenarioContext
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