Searched refs:getLightVector (Results 1 – 4 of 4) sorted by relevance
57 const ::std::vector< Sdr3DLightAttribute >& getLightVector() const { return maLightVector; } in getLightVector() function in drawinglayer::attribute::ImpSdrLightingAttribute62 && getLightVector() == rCandidate.getLightVector()); in operator ==()160 const ::std::vector< Sdr3DLightAttribute >& SdrLightingAttribute::getLightVector() const in getLightVector() function in drawinglayer::attribute::SdrLightingAttribute162 return mpSdrLightingAttribute->getLightVector(); in getLightVector()178 const sal_uInt32 nLightCount(mpSdrLightingAttribute->getLightVector().size()); in solveColorModel()188 const Sdr3DLightAttribute& rLight(mpSdrLightingAttribute->getLightVector()[a]); in solveColorModel()
103 if(pVCOfE3DScene->getSdrLightingAttribute().getLightVector().size()) in impCreateWithGivenPrimitive3DSequence()106 aLightNormal = pVCOfE3DScene->getSdrLightingAttribute().getLightVector()[0].getDirection(); in impCreateWithGivenPrimitive3DSequence()
64 if(maSdrLightingAttribute.getLightVector().size()) in impGetShadow3D()67 aLightNormal = maSdrLightingAttribute.getLightVector()[0].getDirection(); in impGetShadow3D()
70 const ::std::vector< Sdr3DLightAttribute >& getLightVector() const;
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