Searched refs:iAnimation (Results 1 – 2 of 2) sorted by relevance
106 AnimationList::const_iterator iAnimation; in Dispose() local107 for (iAnimation=aCopy.begin(); iAnimation!=aCopy.end(); ++iAnimation) in Dispose()108 (*iAnimation)->Expire(); in Dispose()192 if (iAnimation != maAnimations.end()) in RemoveAnimation()195 (*iAnimation)->Expire(); in RemoveAnimation()196 maAnimations.erase(iAnimation); in RemoveAnimation()242 AnimationList::const_iterator iAnimation; in ProcessAnimations() local243 for (iAnimation=aCopy.begin(); iAnimation!=aCopy.end(); ++iAnimation) in ProcessAnimations()262 AnimationList::const_iterator iAnimation; in CleanUpAnimationList() local263 for (iAnimation=maAnimations.begin(); iAnimation!=maAnimations.end(); ++iAnimation) in CleanUpAnimationList()[all …]
1285 vector<Animation>::const_iterator iAnimation (maAnimations.begin()); in Run() local1287 for ( ; iAnimation!=iEnd; ++iAnimation) in Run()1288 (*iAnimation)(nProgress); in Run()
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