Searched refs:pNewOverlayObject (Results 1 – 2 of 2) sorted by relevance
604 if(pNewOverlayObject) in CreateB2dIAObject()607 maOverlayGroup.append(*pNewOverlayObject); in CreateB2dIAObject()1041 if(pNewOverlayObject) in CreateB2dIAObject()1218 maOverlayGroup.append(*pNewOverlayObject); in CreateB2dIAObject()1230 pNewOverlayObject = new in CreateB2dIAObject()1240 maOverlayGroup.append(*pNewOverlayObject); in CreateB2dIAObject()1366 if(pNewOverlayObject) in CreateB2dIAObject()1428 if(pNewOverlayObject) in CreateB2dIAObject()1482 if(pNewOverlayObject) in CreateB2dIAObject()1550 if(pNewOverlayObject) in CreateB2dIAObject()[all …]
831 …sdr::overlay::OverlayObject* pNewOverlayObject = new sdr::overlay::OverlayPrimitive2DSequenceObjec… in CreateOverlayGeometry() local832 rOverlayManager.add(*pNewOverlayObject); in CreateOverlayGeometry()833 addToOverlayObjectList(*pNewOverlayObject); in CreateOverlayGeometry()841 …sdr::overlay::OverlayObject* pNewOverlayObject = new sdr::overlay::OverlayPrimitive2DSequenceObjec… in CreateOverlayGeometry() local842 rOverlayManager.add(*pNewOverlayObject); in CreateOverlayGeometry()843 addToOverlayObjectList(*pNewOverlayObject); in CreateOverlayGeometry()
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