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Searched refs:FireStateChangedEvent (Results 1 – 8 of 8) sorted by relevance

/aoo41x/main/sw/source/core/access/
H A Dacccontext.cxx335 FireStateChangedEvent( AccessibleStateType::SHOWING, in Scrolled()
377 FireStateChangedEvent( AccessibleStateType::FOCUSED, sal_True ); in ScrolledIn()
399 FireStateChangedEvent( AccessibleStateType::SHOWING, sal_False ); in ScrolledOut()
513 void SwAccessibleContext::FireStateChangedEvent( sal_Int16 nState, in FireStateChangedEvent() function in SwAccessibleContext
650 FireStateChangedEvent( AccessibleStateType::FOCUSABLE,sal_True ); in getAccessibleChild()
651 FireStateChangedEvent( AccessibleStateType::BUSY,sal_True ); in getAccessibleChild()
654 FireStateChangedEvent( AccessibleStateType::FOCUSED,sal_True ); in getAccessibleChild()
657 FireStateChangedEvent( AccessibleStateType::SHOWING,sal_True ); in getAccessibleChild()
1234 FireStateChangedEvent( AccessibleStateType::SHOWING, in InvalidatePosOrSize()
1391 FireStateChangedEvent( AccessibleStateType::EDITABLE, in InvalidateStates()
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H A Daccframebase.cxx188 FireStateChangedEvent( AccessibleStateType::FOCUSED, bNewSelected ); in _InvalidateCursorPos()
191 FireStateChangedEvent( AccessibleStateType::FOCUSED, bNewSelected ); in _InvalidateCursorPos()
223 FireStateChangedEvent( AccessibleStateType::FOCUSED, in _InvalidateFocus()
410 FireStateChangedEvent( AccessibleStateType::SELECTED, bParaSeleted ); in SetSelectedState()
H A Daccpage.cxx102 FireStateChangedEvent( AccessibleStateType::FOCUSED, bNewSelected ); in _InvalidateCursorPos()
119 FireStateChangedEvent( AccessibleStateType::FOCUSED, in _InvalidateFocus()
H A Daccdoc.cxx606 FireStateChangedEvent( AccessibleStateType::FOCUSED,sal_True ); in notifyEvent()
613 FireStateChangedEvent( AccessibleStateType::SHOWING,sal_False ); in notifyEvent()
617 FireStateChangedEvent( AccessibleStateType::BUSY,sal_False ); in notifyEvent()
619 FireStateChangedEvent( AccessibleStateType::SHOWING,sal_True ); in notifyEvent()
H A Daccpreview.cxx118 FireStateChangedEvent( ::com::sun::star::accessibility::AccessibleStateType::FOCUSED, sal_True ); in _InvalidateFocus()
H A Dacccontext.hxx189 void FireStateChangedEvent( sal_Int16 nState, sal_Bool bNewState );
H A Dacccell.cxx154 FireStateChangedEvent( AccessibleStateType::SELECTED, bNew ); in _InvalidateMyCursorPos()
H A Daccpara.cxx516 FireStateChangedEvent( AccessibleStateType::FOCUSED, sal_True ); in _InvalidateCursorPos()
527 FireStateChangedEvent( AccessibleStateType::FOCUSED, sal_False ); in _InvalidateCursorPos()
555 FireStateChangedEvent( AccessibleStateType::FOCUSED, in _InvalidateFocus()

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