Searched refs:Sdr3DLightAttribute (Results 1 – 5 of 5) sorted by relevance
/aoo41x/main/drawinglayer/source/attribute/ |
H A D | sdrlightattribute3d.cxx | 90 Sdr3DLightAttribute::Sdr3DLightAttribute( in Sdr3DLightAttribute() function in drawinglayer::attribute::Sdr3DLightAttribute 99 Sdr3DLightAttribute::Sdr3DLightAttribute() in Sdr3DLightAttribute() function in drawinglayer::attribute::Sdr3DLightAttribute 105 Sdr3DLightAttribute::Sdr3DLightAttribute(const Sdr3DLightAttribute& rCandidate) in Sdr3DLightAttribute() function in drawinglayer::attribute::Sdr3DLightAttribute 111 Sdr3DLightAttribute::~Sdr3DLightAttribute() in ~Sdr3DLightAttribute() 123 bool Sdr3DLightAttribute::isDefault() const in isDefault() 128 Sdr3DLightAttribute& Sdr3DLightAttribute::operator=(const Sdr3DLightAttribute& rCandidate) in operator =() 148 bool Sdr3DLightAttribute::operator==(const Sdr3DLightAttribute& rCandidate) const in operator ==() 163 const basegfx::BColor& Sdr3DLightAttribute::getColor() const in getColor() 168 const basegfx::B3DVector& Sdr3DLightAttribute::getDirection() const in getDirection() 173 bool Sdr3DLightAttribute::getSpecular() const in getSpecular()
|
H A D | sdrlightingattribute3d.cxx | 44 ::std::vector< Sdr3DLightAttribute > maLightVector; 48 const ::std::vector< Sdr3DLightAttribute >& rLightVector) in ImpSdrLightingAttribute() 57 const ::std::vector< Sdr3DLightAttribute >& getLightVector() const { return maLightVector; } in getLightVector() 73 std::vector< Sdr3DLightAttribute >()); in get_global_default() 85 const ::std::vector< Sdr3DLightAttribute >& rLightVector) in SdrLightingAttribute() 160 const ::std::vector< Sdr3DLightAttribute >& SdrLightingAttribute::getLightVector() const in getLightVector() 188 const Sdr3DLightAttribute& rLight(mpSdrLightingAttribute->getLightVector()[a]); in solveColorModel()
|
/aoo41x/main/drawinglayer/inc/drawinglayer/attribute/ |
H A D | sdrlightattribute3d.hxx | 44 class DRAWINGLAYER_DLLPUBLIC Sdr3DLightAttribute class 51 Sdr3DLightAttribute( 55 Sdr3DLightAttribute(const basegfx::BColor& rColor); 56 Sdr3DLightAttribute(); 57 Sdr3DLightAttribute(const Sdr3DLightAttribute& rCandidate); 58 ~Sdr3DLightAttribute(); 61 Sdr3DLightAttribute& operator=(const Sdr3DLightAttribute& rCandidate); 67 bool operator==(const Sdr3DLightAttribute& rCandidate) const;
|
H A D | sdrlightingattribute3d.hxx | 38 class Sdr3DLightAttribute; 56 const ::std::vector< Sdr3DLightAttribute >& rLightVector); 70 const ::std::vector< Sdr3DLightAttribute >& getLightVector() const;
|
/aoo41x/main/svx/source/sdr/primitive2d/ |
H A D | sdrattributecreator.cxx | 913 ::std::vector< attribute::Sdr3DLightAttribute > aLightVector; in createNewSdrLightingAttribute() 919 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, true)); in createNewSdrLightingAttribute() 926 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); in createNewSdrLightingAttribute() 933 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); in createNewSdrLightingAttribute() 940 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); in createNewSdrLightingAttribute() 947 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); in createNewSdrLightingAttribute() 954 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); in createNewSdrLightingAttribute() 961 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); in createNewSdrLightingAttribute() 968 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); in createNewSdrLightingAttribute()
|
Completed in 31 milliseconds