Searched refs:Svx3DLightDirection6Item (Results 1 – 7 of 7) sorted by relevance
302 class SVX_DLLPUBLIC Svx3DLightDirection6Item : public SvxB3DVectorItem { class304 Svx3DLightDirection6Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0));
182 …{ return ((const Svx3DLightDirection6Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6… in GetLightDirection6()
249 Svx3DLightDirection6Item::Svx3DLightDirection6Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection6Item() function in Svx3DLightDirection6Item
447 …pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection6Item&)a3DLight… in IMPL_LINK()626 aItemSet.Put(Svx3DLightDirection6Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()
813 case 5: aSet.Put(Svx3DLightDirection6Item(aDirection)); break; in SetPosition()973 …case 5 : return ((const Svx3DLightDirection6Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION… in GetLightDirection()
953 …const basegfx::B3DVector aDirection(((const Svx3DLightDirection6Item&)rSet.Get(SDRATTR_3DSCENE_LIG… in createNewSdrLightingAttribute()
282 …calPoolDefaults[ SDRATTR_3DSCENE_LIGHTDIRECTION_6 - SDRATTR_START ] = new Svx3DLightDirection6Item; in SdrItemPool()
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