Searched refs:aDefaultDirection (Results 1 – 1 of 1) sorted by relevance
181 drawing::Direction3D aDefaultDirection( bRealistic in lcl_isLightScheme() local196 … ::basegfx::B3DVector aLightVector( BaseGFXHelper::Direction3DToB3DVector( aDefaultDirection ) ); in lcl_isLightScheme()198 aDefaultDirection = BaseGFXHelper::B3DVectorToDirection3D( aLightVector ); in lcl_isLightScheme()203 return lcl_isEqual( aDirection, aDefaultDirection ); in lcl_isLightScheme()
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