Searched refs:aForw (Results 1 – 2 of 2) sorted by relevance
499 const basegfx::B3DVector aForw(aNext - aCurr); in impCreate3DDecomposition() local500 const double fForwLen(aForw.getLength()); in impCreate3DDecomposition()512 basegfx::B3DHomMatrix aRotVector(getRotationFromVector(aForw)); in impCreate3DDecomposition()570 const double fCross(basegfx::cross(aBack, aForw).getLength()); in impCreate3DDecomposition()575 … const double fAngle(acos(aBack.scalar(aForw) / (fForwLen * aBack.getLength()))); // 0.0 .. F_PI2 in impCreate3DDecomposition()
2223 const B2DVector aForw(aNext - aCurr); in getOrientationForIndex() local2225 return getOrientation(aForw, aBack); in getOrientationForIndex()2969 const B2DVector aForw(aNext - aCurrent); in growInNormalDirection() local2971 const B2DVector aPerpForw(getNormalizedPerpendicular(aForw)); in growInNormalDirection()
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