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Searched refs:aNextB (Results 1 – 3 of 3) sorted by relevance

/aoo41x/main/basegfx/source/polygon/
H A Db2dpolygoncutandtouch.cxx323 const B2DPoint aNextB(rCandidateB.getB2DPoint(b + 1L)); in findCutsAndTouchesAndCommonForBezier() local
324 const B2DRange aRangeB(aCurrB, aNextB); in findCutsAndTouchesAndCommonForBezier()
329 if(!(aCurrA.equal(aNextA) || aCurrB.equal(aNextB))) in findCutsAndTouchesAndCommonForBezier()
332 const B2DVector aVecB(aNextB - aCurrB); in findCutsAndTouchesAndCommonForBezier()
391 const B2DPoint aCutPoint(interpolate(aCurrB, aNextB, fCutB)); in findCutsAndTouchesAndCommonForBezier()
401 aCurrB = aNextB; in findCutsAndTouchesAndCommonForBezier()
612 const B2DPoint aNextB(rCandidate.getB2DPoint(b + 1L == nPointCount ? 0L : b + 1L)); in findCuts() local
613 const B2DRange aRangeB(aCurrB, aNextB); in findCuts()
627 aCurrB = aNextB; in findCuts()
865 const B2DRange aRangeB(aCurrB, aNextB); in findCuts()
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H A Db2dpolypolygoncutter.cxx224 const B2DCubicBezier aNextB(createSegment(rPNb, false)); in impHandleCommon() local
227 if(aNextB.equal(aPrevB)) in impHandleCommon()
236 if(aNextA.equal(aNextB)) in impHandleCommon()
248 else if(aPrevA.equal(aNextB)) in impHandleCommon()
262 else if(aNextA.equal(aNextB)) in impHandleCommon()
327 … const B2DVector aNextCB(aNextB.interpolatePoint(0.5) - aNextB.getStartPoint()); in impHandleCommon()
454 const B2DVector aNextB(rNextB - aPoint); in impHandleCommon() local
457 const bool bLeave(impLeftOfEdges(aPrevA, aNextA, aNextB)); in impHandleCommon()
/aoo41x/main/drawinglayer/source/primitive3d/
H A Dsdrextrudelathetools3d.cxx244 const basegfx::B3DPoint aNextB(aSubB.getB3DPoint(nIndNext)); in impCreateInBetweenNormals() local
245 aDepth = aNextB - aNextA; in impCreateInBetweenNormals()

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