Searched refs:bEndActionByVirDev (Results 1 – 3 of 3) sorted by relevance
159 sal_Bool bEndActionByVirDev:1; //Paints aus der EndAction immer ueber virtuelles member in ViewShell221 void SetEndActionByVirDev( sal_Bool b ) { bEndActionByVirDev = b; } in SetEndActionByVirDev()222 sal_Bool IsEndActionByVirDev() { return bEndActionByVirDev; } in IsEndActionByVirDev()
206 bEndActionByVirDev = sal_False; in ViewShell()286 bEndActionByVirDev = sal_False; in ViewShell()
290 const sal_Bool bEndActionByVirDev = pESh->IsEndActionByVirDev(); in DataChanged() local293 pESh->SetEndActionByVirDev( bEndActionByVirDev ); in DataChanged()
Completed in 47 milliseconds