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Searched refs:bHasShadow (Results 1 – 4 of 4) sorted by relevance

/aoo41x/main/drawinglayer/source/primitive2d/
H A Dtextdecoratedprimitive2d.cxx224 const bool bHasShadow(!bHasTextRelief && getShadow()); in create2DDecomposition() local
227 if(bHasShadow || bHasTextRelief || bHasOutline) in create2DDecomposition()
231 if(bHasShadow) in create2DDecomposition()
/aoo41x/main/writerfilter/source/dmapper/
H A DGraphicImport.cxx181 bool bHasShadow; member
188 ,bHasShadow(false) in GraphicBorderLine()
719 m_pImpl->aBorders[m_pImpl->nCurrentBorderLine].bHasShadow = nIntValue ? true : false; in lcl_attribute()
/aoo41x/main/filter/source/msfilter/
H A Dmsdffimp.cxx2646 sal_Bool bHasShadow = sal_False; in ApplyAttributes() local
2687 bHasShadow = ( GetPropertyValue( DFF_Prop_fshadowObscured ) & 2 ) != 0; in ApplyAttributes()
2688 if ( bHasShadow ) in ApplyAttributes()
2707 if ( bHasShadow ) in ApplyAttributes()
2740 bHasShadow = sal_False; // we are turning shadow off. in ApplyAttributes()
2742 if ( bHasShadow ) in ApplyAttributes()
2743 rSet.Put( SdrShadowItem( bHasShadow ) ); in ApplyAttributes()
H A Descherex.cxx2406 …sal_Bool bHasShadow = sal_False; // shadow is possible only if at least a fillcolor, linecolor or … in CreateShadowProperties() local
2422 if ( aAny >>= bHasShadow ) in CreateShadowProperties()
2424 if ( bHasShadow ) in CreateShadowProperties()
2444 return bHasShadow; in CreateShadowProperties()

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