Searched refs:bHideAndAnimate (Results 1 – 2 of 2) sorted by relevance
110 bHideAndAnimate(sal_False), in FuSelection()165 bHideAndAnimate = sal_False; in MouseButtonDown()658 if (bHideAndAnimate) in MouseButtonUp()661 bHideAndAnimate = sal_False; in MouseButtonUp()
84 sal_Bool bHideAndAnimate; member in sd::FuSelection
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