Searched refs:bUIActive (Results 1 – 1 of 1) sorted by relevance
1668 sal_Bool bUIActive = pTop && pTop->GetBindings().GetDispatcher() == this; in Update_Impl() local1670 if ( !bUIActive && pTop && GetBindings() == &pTop->GetBindings() ) in Update_Impl()1698 if ( bUIActive && /* !bIsIPActive && */ ( !pClient || !pClient->IsObjectUIActive() ) ) in Update_Impl()1729 _Update_Impl( bUIActive, !bIsIPActive, bIsIPActive, pTaskWin ); in Update_Impl()1730 if ( bUIActive || bIsActive ) in Update_Impl()1742 void SfxDispatcher::_Update_Impl( sal_Bool bUIActive, sal_Bool bIsMDIApp, sal_Bool bIsIPOwner, SfxW… in _Update_Impl() argument1758 pImp->pParent->_Update_Impl( bUIActive, bIsMDIApp, bIsIPOwner, pTaskWin ); in _Update_Impl()1819 if ( bUIActive || bIsActive ) in _Update_Impl()1861 if ( bUIActive || bIsActive ) in _Update_Impl()1863 if ( bUIActive || bIsActive || !pWorkWin->IsFloating( (sal_uInt16) ( nId & 0xFFFF ) ) ) in _Update_Impl()
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