Searched refs:bVLin (Results 1 – 2 of 2) sorted by relevance
395 FASTBOOL bVLin=nDirX==0; in CalcLine() local397 else if (bVLin) x=0; in CalcLine()454 FASTBOOL bVLin=nDirX==0; in CalcRect() local456 else if (bVLin) x=0; in CalcRect()705 FASTBOOL bVLin=ndx0==0; in movePathDrag() local706 if (!bHLin || !bVLin) { in movePathDrag()710 double nXFact=0; if (!bVLin) nXFact=(double)ndx/(double)ndx0; in movePathDrag()712 FASTBOOL bHor=bHLin || (!bVLin && (nXFact>nYFact) ==bBigOrtho); in movePathDrag()726 FASTBOOL bVLin=ndx0==0; in movePathDrag() local727 if (!bHLin || !bVLin) { in movePathDrag()[all …]
937 FASTBOOL bVLin=ndx0==0; in ImpEvalDrag() local938 if (!bHLin || !bVLin) { // sonst ist aPt1==aPt2 in ImpEvalDrag()941 double nXFact=0; if (!bVLin) nXFact=(double)ndx/(double)ndx0; in ImpEvalDrag()943 FASTBOOL bHor=bHLin || (!bVLin && (nXFact>nYFact) ==bBigOrtho); in ImpEvalDrag()944 FASTBOOL bVer=bVLin || (!bHLin && (nXFact<=nYFact)==bBigOrtho); in ImpEvalDrag()
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