Searched refs:fDivisor (Results 1 – 3 of 3) sorted by relevance
803 double fDivisor = 1.0; // used for diagonal element in CalculateBSplines() local842 fDivisor = aMatN[c][c-aShift[c]]; // not zero, see above in CalculateBSplines()845 aMatN[c][i] /= fDivisor; in CalculateBSplines()847 aPointsIn[c].first /= fDivisor; in CalculateBSplines()848 aPointsIn[c].second /= fDivisor; in CalculateBSplines()
2528 … const double fDivisor((aVector1.getX() * aVector1.getX()) + (aVector1.getY() * aVector1.getY())); in getDistancePointToEndlessRay() local2530 rCut = fDividend / fDivisor; in getDistancePointToEndlessRay()2552 … const double fDivisor((aVector1.getX() * aVector1.getX()) + (aVector1.getY() * aVector1.getY())); in getSmallestDistancePointToEdge() local2553 const double fCut(fDividend / fDivisor); in getSmallestDistancePointToEdge()
499 static const double fDivisor = 10.0; variable501 static inline double pixelToPoint( sal_Int32 px ) { return double(px)/fDivisor; } in pixelToPoint()502 static inline double pixelToPoint( double px ) { return px/fDivisor; } in pixelToPoint()503 static inline sal_Int32 pointToPixel( double pt ) { return sal_Int32(pt*fDivisor); } in pointToPixel()10410 …s.back().m_aTransform.matrix[2] = double(aConvertRect.Left() % aConvertRect.GetWidth()) / fDivisor; in drawWallpaper()10411 …s.back().m_aTransform.matrix[5] = double(aConvertRect.Top() % aConvertRect.GetHeight()) / fDivisor; in drawWallpaper()
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