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Searched refs:fMaximumVisibleArea (Results 1 – 1 of 1) sorted by relevance

/aoo41x/main/drawinglayer/source/primitive2d/
H A Dsceneprimitive2d.cxx173 const double fMaximumVisibleArea(aDrawinglayerOpt.GetQuadratic3DRenderLimit()); in create2DDecomposition() local
176 if(fViewVisibleArea > fMaximumVisibleArea) in create2DDecomposition()
178 fReduceFactor = sqrt(fMaximumVisibleArea / fViewVisibleArea); in create2DDecomposition()

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