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Searched refs:getHorizontalSegments (Results 1 – 4 of 4) sorted by relevance

/aoo41x/main/drawinglayer/source/primitive3d/
H A Dsdrsphereprimitive3d.cxx57 getHorizontalSegments(), getVerticalSegments(), bCreateNormals)); in create3DDecomposition()
99 …fRelativeAngle = F_2PI * ((double)((getHorizontalSegments() >> 1L) - 1L) / (double)getHorizontalS… in create3DDecomposition()
158 …e(basegfx::tools::createSpherePolyPolygonFromB3DRange(aUnitRange, getHorizontalSegments(), getVert… in create3DDecomposition()
195 return (getHorizontalSegments() == rCompare.getHorizontalSegments() in operator ==()
H A Dsdrlatheprimitive3d.cxx59 …const bool bClosedRotation(!bBackScale && getHorizontalSegments() && basegfx::fTools::equal(getRot… in create3DDecomposition()
234 …rrectedPolyPolygon, getBackScale(), getDiagonal(), getRotation(), getHorizontalSegments(), getChar… in impCreateSlices()
328 && getHorizontalSegments() == rCompare.getHorizontalSegments() in operator ==()
/aoo41x/main/drawinglayer/inc/drawinglayer/primitive3d/
H A Dsdrsphereprimitive3d.hxx64 sal_uInt32 getHorizontalSegments() const { return mnHorizontalSegments; } in getHorizontalSegments() function in drawinglayer::primitive3d::SdrSpherePrimitive3D
H A Dsdrlatheprimitive3d.hxx119 sal_uInt32 getHorizontalSegments() const { return mnHorizontalSegments; } in getHorizontalSegments() function in drawinglayer::primitive3d::SdrLathePrimitive3D

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