Searched refs:getHorizontalSegments (Results 1 – 4 of 4) sorted by relevance
57 getHorizontalSegments(), getVerticalSegments(), bCreateNormals)); in create3DDecomposition()99 …fRelativeAngle = F_2PI * ((double)((getHorizontalSegments() >> 1L) - 1L) / (double)getHorizontalS… in create3DDecomposition()158 …e(basegfx::tools::createSpherePolyPolygonFromB3DRange(aUnitRange, getHorizontalSegments(), getVert… in create3DDecomposition()195 return (getHorizontalSegments() == rCompare.getHorizontalSegments() in operator ==()
59 …const bool bClosedRotation(!bBackScale && getHorizontalSegments() && basegfx::fTools::equal(getRot… in create3DDecomposition()234 …rrectedPolyPolygon, getBackScale(), getDiagonal(), getRotation(), getHorizontalSegments(), getChar… in impCreateSlices()328 && getHorizontalSegments() == rCompare.getHorizontalSegments() in operator ==()
64 sal_uInt32 getHorizontalSegments() const { return mnHorizontalSegments; } in getHorizontalSegments() function in drawinglayer::primitive3d::SdrSpherePrimitive3D
119 sal_uInt32 getHorizontalSegments() const { return mnHorizontalSegments; } in getHorizontalSegments() function in drawinglayer::primitive3d::SdrLathePrimitive3D
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