Searched refs:getNormal (Results 1 – 13 of 13) sorted by relevance
104 ::basegfx::B3DVector getNormal() const in getNormal() function in CoordinateDataArray3D1125 const ::basegfx::B3DVector& getNormal() const in getNormal() function in ImplB3DPolygon1140 return mpNormals->getNormal(nIndex); in getNormal()1394 …const bool bNormalsEqual(!mpNormals || (mpNormals->getNormal(0L) == mpNormals->getNormal(nIndex))); in hasDoublePoints()1418 … const bool bNormalsEqual(!mpNormals || (mpNormals->getNormal(a) == mpNormals->getNormal(a + 1L))); in hasDoublePoints()1457 if(bRemove && mpNormals && !(mpNormals->getNormal(0L) == mpNormals->getNormal(nIndex))) in removeDoublePointsAtBeginEnd()1493 if(bRemove && mpNormals && !(mpNormals->getNormal(nIndex) == mpNormals->getNormal(nNextIndex))) in removeDoublePointsWholeTrack()1629 B3DVector B3DPolygon::getNormal() const in getNormal() function in basegfx::B3DPolygon1631 return mpPolygon->getNormal(); in getNormal()1638 return mpPolygon->getNormal(nIndex); in getNormal()[all …]
103 B3DVector getNormal(const B3DPolygon& rCandidate) in getNormal() function105 return rCandidate.getNormal(); in getNormal()110 B3DVector aRetval(rCandidate.getNormal()); in getPositiveOrientedNormal()148 const B3DVector aAbsNormal(absolute(getNormal(rCandidate))); in getSignedArea()573 aRetval.setNormal(a, -aRetval.getNormal(a)); in invertNormals()875 const B3DVector aPlaneNormal(rCandidate.getNormal()); in isInside()1150 const B3DVector aPlaneNormal(rCandidate.getNormal()); in getCutBetweenLineAndPolygon()
87 rDest.setNormal(rDest.count() - 1L, rSource.getNormal(nIndex)); in impAppendCopy()111 const B3DVector aCurrVector(rSource.getNormal(nIndA)); in impAppendInterpolate()112 const B3DVector aNextVector(rSource.getNormal(nIndB)); in impAppendInterpolate()
163 aNew.setNormal(0L, aSubA.getNormal(nIndexA)); in impAddInBetweenFill()164 aNew.setNormal(1L, aSubB.getNormal(nIndexA)); in impAddInBetweenFill()165 aNew.setNormal(2L, aSubB.getNormal(nIndexB)); in impAddInBetweenFill()166 aNew.setNormal(3L, aSubA.getNormal(nIndexB)); in impAddInBetweenFill()311 const basegfx::B3DVector aVA(aSubA.getNormal(b) * fWeightA); in impMixNormals()312 const basegfx::B3DVector aVB(aSubB.getNormal(b) * fWeightB); in impMixNormals()683 aNormal = -aFront.getB3DPolygon(0L).getNormal(); in extractPlanesFromSlice()775 …const basegfx::B3DVector aNormal(aBack.count() ? aBack.getB3DPolygon(0L).getNormal() : basegfx::B3… in extractPlanesFromSlice()879 aNormal = -aFront.getB3DPolygon(0L).getNormal(); in extractPlanesFromSlice()
342 const basegfx::B3DVector aPlaneNormal(aFill.getB3DPolygon(0L).getNormal()); in impRenderPolyPolygonMaterialPrimitive3D()359 const basegfx::B3DVector aPlaneNormal(aFill.getB3DPolygon(0L).getNormal()); in impRenderPolyPolygonMaterialPrimitive3D()395 const basegfx::B3DVector aNormal(aPartFill.getNormal(b)); in impRenderPolyPolygonMaterialPrimitive3D()409 …r aPlaneEyeNormal(aNormalTransform * rPrimitive.getB3DPolyPolygon().getB3DPolygon(0L).getNormal()); in impRenderPolyPolygonMaterialPrimitive3D()
183 const basegfx::B3DVector aPlaneNormal(aPolygon.getNormal()); in processBasePrimitive3D()
129 drawing::Direction3D Stripe::getNormal() const in getNormal() function in chart::Stripe142 ::basegfx::B3DVector aNormal(::basegfx::tools::getNormal(aPolygon3D)); in getNormal()175 drawing::Direction3D aNormal( getNormal() ); in getNormalsPolygon()
689 aStripe1.SetManualNormal( aNormalsStripe1.getNormal() ); in createPyramid()690 aStripe2.SetManualNormal( aNormalsStripe2.getNormal() ); in createPyramid()691 aStripe3.SetManualNormal( aNormalsStripe3.getNormal() ); in createPyramid()692 aStripe4.SetManualNormal( aNormalsStripe4.getNormal() ); in createPyramid()
92 B3DVector getNormal() const; // plane normal93 B3DVector getNormal(sal_uInt32 nIndex) const; // normal in each point
66 B3DVector getNormal(const B3DPolygon& rCandidate);
142 basegfx::B3DVector aNormal(-basegfx::tools::getNormal(aPolygon)); in CreateDefaultNormals()180 basegfx::B3DVector aNormal(basegfx::tools::getNormal(aPolygon)); in CreateDefaultTexture()
194 … rEntry.setNormalIndex(addNormalInterpolator(rFill.getNormal(a), rFill.getNormal(b), fInvYDelta)); in addEdge()
58 ::com::sun::star::drawing::Direction3D getNormal() const;
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